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Baking Arnold catclark geo is breaking my UVs
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Hello, I want to export a character that has catclark subdivision with a displacement map.
I followed this tutorial:
https://youtu.be/UUTeJHRaKRw?si=zXQMHNqPcyeGA52z&t=50
The geometry works perfectly, but the problem is that the UV breaks in the seams area, the seams are merging together.
Here is an example with a cube
UV of the Original CUBE
UVS from the baked obj with catclark
These are my settings
how i can export it and preserving my UVs
Thanks