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12-07-2015
07:37 PM
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Hi, I am working in a furniture design company. All the furniture models were done in AutoCad. I am required to texture and animate them for promotional videos using Maya 2015. However, I am having some problems converting AutoCAD files to Maya files with proper topology polygons (Quads).
I've tried using DirectConnect 2015, AutoCad Mesh Tessallation, and also 3Ds Max to export AutoCad files as FBX and OBJ but the results are terrible. lots of tris, seperated faces, and the topology is horrible. It is too hard to texture, rig and animate under these conditions without retopo/remodel.
Is there any efficient workflow tutorial or tips I can follow? Thanks in advance!
Solved! Go to Solution.