Arnold blending to 3d models together

Arnold blending to 3d models together

Anonymous
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Message 1 of 4

Arnold blending to 3d models together

Anonymous
Not applicable

Hey everyone, 

 

I was wondering if anyone knows how to blend two 3d models together, so their textures don't show any harsh seams when intersecting each other. I know this is possible in other programs as I have seen blender tutorials on the same thing. 

Look at the images below if you're not sure what I mean

 

Cheers, Louie

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Message 2 of 4

damaggio
Mentor
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This. Is not available in Maya by any software yet but there are ways of blending textures or models by using some render nodes andMaya nodes .

Message 3 of 4

damaggio
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Mentor

This is easily done in Unreal in real time but as I said you can still blend objects and textures by using a shading network.just to clarify 

Message 4 of 4

Anonymous
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I've been trying to use the 'round corners node'  in the hypershade using AIstandard surface, but I cant get a reasonable result. 

 

Thanks for the response anyway.