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Animation Question on Multi-Cut

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gpt9
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Animation Question on Multi-Cut

Hello 🙂 Quick question: what would be the best method in Maya 2019 to do an animation like the first video down below? I would assume using the Multi-Cut tool would work as the closest option. However, I found that when using the Multi-Cut tool it doesn't keep the edges in tact. The second video below is to show my situation. It deletes the faces and all of the edges end up hallow as it animates the cut. You can see inside of the object from multiple angles and it looks bad. I understand that this is because of how the polygonal mesh isn't solid but consists of multiple faces. In the first video, the edges are solid and in tact all the way down. Is there a workaround to fix this in Maya? I'm probably missing something here which is why I'm seeking help haha. Any tip on this would be appreciated! 

[video]

 

I don't want it to keep doing this:

 

[video]

 

Thanks,

Griff

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