Animating issue: Maya Keeps On Reverting My Pose To The Last Keyframe

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I have a weird issue that happens after a little while when I'm animating. So, I'm testing out a new rig that I put together, and after a while, whenever I move a controller, it starts to revert the values of itself and everything related to it back to its last keyframe. For example:
I set a keyframe. Then I move to another frame. I select a leg controller. I translate it 5 units. Then I rotate it 20 degrees. While I do the rotate, it
automatically just snaps the translation back to where it was at the last keyframe.
It's pretty bizarre behavior. I thought that it might've been the rig, but that wouldn't actually make sense for the fact that restarting Maya fixes it for a bit, but then it starts doing it again. I'm using Maya 2016 extension 2. And I know that I *could* use Autokey to fix the issue, but that would mess with my particular workflow. Has anybody else had this issue before? And if so, were you able to fix it?