Hi Everyone,
I'm dealing with a problem with my new computer (with an AMD Ryzen 3700 Processor) and the Unflold3D in Maya.
After some researchs, I found out that a lot of people had the same problem than me. It was a conclusion of an other topic, but still unsolved.
(PS: I already check my Unfold3D in my plugin-manager)
And I still have this error message when I'm trying to unflold.
When I'm cutting very smaller UV pieces, the unfold works, but still very annoying...
If somebody found a miracle solution, or a tips to resolve this problem, I'm all ears 🙂
Thanks A LOT,
Katia
Just want to let you know I have this same issue. It's a known issue and I think has been acknowledged by Autodesk. I found the bug page a while back and I think we're just waiting for a compatibility update? Or I hope so?
I have a laptop that has an intel i7 that unwraps perfectly so I just do the 3d cut and sew on my main comp then unwrap on the laptop as a work around.
If you use the unwrap tool it seems to work okay but then sometimes it twists the islands.
Anyway I figure I'd say something here.
I have 3950X and yes found the same problem
anyways for me this is happen with more poly count.
if I use simple model like 5000 poly its still ok with 20000 that problem
I hope Autodesk will fix this ASAP.
I'm also on a 3950x and I have same problem... Could the cause really be the CPU?!
same issue on Ryzen 3600 and maya2019. Anyone know the easiest 3rd party unwrapping tool?
Unfold3d works up to ~571 UV coordinates per shell on Ryzen. I noticed that on some parts it worked on some it didn't. I just upgraded from i7 6700k and now I am upset ;(.
My tests on Maya 2020:
https://www.youtube.com/watch?v=ctoBeEZnl-Y
Threadripper 2950, Maya 2022 and I can't use unfold on even mid poly meshes. Crashes maya almost all the time. WTF? Works perfectly in standalone unfold, not to mention Blender.