AI Standard Surface: Specularity not working

AI Standard Surface: Specularity not working

bpeterandall
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AI Standard Surface: Specularity not working

bpeterandall
Enthusiast
Enthusiast

Hello I am setting up a skin shader and I keep running into an issue where the spec on my shader is working and then suddenly stops. I think this issue usually happens when I change the lighting set up but Im not entirely sure. The shader has spec and coat maps which work fine until they suddenly stop and the model turns rough. Ive attached before and after photos of the shader working then not working. 

 

The shader is set to the skin preset, if anyone has any ideas or suggestions I would greatly appreciate it.

 

Also I have tried creating a new material with maps (just a shiny grey material) and the spec works fine on it so its something else that is causing the spec to stop working for specific materials.  

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Christoph_Schaedl
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Accepted solution

How does your shading network look like?
Maybe its the color space in the file node? Sometimes they switch back to srgb.

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https://linktr.ee/cg_oglu
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