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Hi,
I am looking in to adding more noise to the clump modifiers. Ideally I'd like to have two type of noises, 1 overall and 1 that it affects only a certain percentage of the hair (ie 5%). At the moment there is only one noise attribute to the clumb modifier itself. If I add a noise modifier, regardless where is placed in the hierarchy it seems to be affecting the overall hair rather than the clumps.
As an alternative I tried using layered texture in the node graph but that didnt give me the desired look.
Is there another way of adding an extra layer of noise to the clumps?
Solved! Go to Solution.