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Adding Bump/Normal Map and Specular Map
Not applicable
01-03-2017
04:00 AM
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I've used Maya Student Version for awhile now and I am using it for a project I am working on. I noticed that once I texture painted my object in Mari and imported it into Maya, I encounter some errors. For Bump/Normal maps, I tried using Phong material and it works, but using Blinn material does not. Then I tried to use my specular map by plugging it into a file node under the specular color, but nothing works. I also tried using renderman textures but only the diffuse shader was read, and both the bump/normal and specular maps were not able to be read. Is there something I should know and if there is a solution to this, it would be greatly appreciated.