Adding Bump/Normal Map and Specular Map

Adding Bump/Normal Map and Specular Map

Anonymous
Not applicable
1,179 Views
0 Replies
Message 1 of 1

Adding Bump/Normal Map and Specular Map

Anonymous
Not applicable

I've used Maya Student Version for awhile now and I am using it for a project I am working on. I noticed that once I texture painted my object in Mari and imported it into Maya, I encounter some errors. For Bump/Normal maps, I tried using Phong material and it works, but using Blinn material does not. Then I tried to use my specular map by plugging it into a file node under the specular color, but nothing works. I also tried using renderman textures but only the diffuse shader was read, and both the bump/normal and specular maps were not able to be read. Is there something I should know and if there is a solution to this, it would be greatly appreciated.

1,180 Views
0 Replies
Replies (0)