Hi everyone,
I have this object.
I would like to subdivide it (i.e. to add polygons).
What would be the best way to do it ?
I don't mean using soft/hard edges.
I don't want to smooth it because I'll lose sharp edges.
But adding polygons will induce smoothing for sure.
Thanks for your help.
Solved! Go to Solution.
You could retopo this piece easily with Quad draw or remodel with proper edge flow and then subdivide, you could also remodel a higher resolution mesh and not subdivide, you could also do crease edges.
The current mesh is triangulated and quadrangulation might not lead to desired mesh at this point.
Hi,
The quality of the topology here is not an issue because I'm going to retopo a LP using Topogun.
So. What's the best solution ?
You've already set out to retopo in Topgun...so now just go and do it.
Has nothing to do about Maya now.
I think you should try the quad draw tool though , is very good now.
For retopo the resolution you have now is fine if you want to go even lower poly. Just adding geometry to your mesh won't make the retopo better. If you are adamant about doing so, and don't want to incur smoothing of your mesh just select all of the polygons and Shift+RMB > Add Divisions to Faces. This will subdivide each face without interpolating over the mesh as the Smooth tool does.
Cheers,
Mike
So So ...
I think having found the solution.
I made it in 4 steps.
1/ I selected the faces of the rim (horizontal part excluded) then Mesh > Smooth
2/ I select the horizontal part of the rim then Mesh > Smooth
3/ I select the Body (the ears exluded) only then Mesh > Smooth
4/ Mesh > Cleanup
Here the result:
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