Hello
I created this logo with grass using Xgen interactive grooming
(please don't spread its a client project)
Rendered with Vray
First of all I have to send out a great applause to Autodesk and the Xgen Team
The interactive grooming works like a charm and it was pure fun working on it
The grooming is done in 3hours, so all the limitations are based on the short time I put in it.
To improve the realism of the grass I think two things would be needed:
- blade shaped
unclicking the "face camera" box only affects the preview but not the rendering
perhaps there is another way to make the tubes become flat
- wind dynamics
I faked the wind by animating different sculpt layers
is there a better way to affect the Xgen interactive
the normal Xgen had a wind function, but I don't see it in interactive
thnx in advance
Martin
Solved! Go to Solution.
Solved by Michael_Todd. Go to Solution.
First off, very cool. Thanks for sharing..
To improve the realism of the grass I think two things would be needed:
- blade shaped
unclicking the "face camera" box only affects the preview but not the rendering
The face camera toggle is a view port option, it does not affect rendering as having the spines always face camera is a way to prevent the flat nature of the splines from having them create areas where the hairs can be seen "Edge On". We could look into making this option apply to renders as well.
perhaps there is another way to make the tubes become flat
Are you using Arnold to render? Arnold has two render modes for splines, Ribbon (Flat) and Thick (Tube)
Mental Ray has a Tube Shade option, I believe, but defaults to a ribbon type mode
- wind dynamics
I faked the wind by animating different sculpt layers
is there a better way to affect the Xgen interactive
the normal Xgen had a wind function, but I don't see it in interactive
We don't have a wind modifier yet (basically a moving noise field) but we plan to add one. RIght now though, you can add an animated noise texture to the Noise modifiers mask attribute and key the time setting
You can also add a linear wire modifier and make guides for it and make them dynamic. The nHair system can then be affected by Maya fields and be blown by wind and affected by gravity.
Cheers
Hello Michael
first of all thank for your fast and detailed answer
Makes sense that this option has to be supported by the render engine.
We are using Vray, so I have to look into it or ask in their forum if the option is available.
I will post my result when we found out.
Your wind example with the dynamic guides looks great
I will test it out
Thnx
Martin
I suppose it is not possible to use the Interactive Groom with Custom Geometry,
so to use modelled grass blades?
*m
No, the new system is purely for generating hair type splines. It doesn't do geometry instancing, but core XGen does, obviously.
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