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I have been trying to put nparticles inside of a shape and they always spill out at the bottom. I don't see any empty areas in the geometry though. Any suggestions?
Thanks.
In the nucleus node under Solver Attributes, try increasing the substeps and or max collision iterations. That should most likely solve the problem. I've also found that when working with very poly geometry, adding a few subdivisions can sometimes prevent this kind of thing.
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