I am having an issue with nHair and a passive collider mesh. I have attached two images to illustrate my problem. Both images represent nHair on a body mesh. The nHair is attached to a scalp which is inside the head (i.e. not visible in the image). The body mesh is a passive collider with the default settings (e.g. default collision thickness).
The first image shows the initial state of the nHair.
The second image shows the state of the nHair immediately after I select Interactive Playback.
Please note how the nHair pushes away from the head at the root. At first, I thought it might have to do with the collision thickness setting of the passive collider mesh. However, the behavior is exactly the same when I set the collision thickness to 0.
What is causing the nHair to push away from the head at the root when I initiate Interactive Playback?
Solved! Go to Solution.