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My nparticles passive colliders are shifted

5 REPLIES 5
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Message 1 of 6
Anonymous
597 Views, 5 Replies

My nparticles passive colliders are shifted

Hello,
I'm learning nparticles and I have a problem : I made tomatoes (particles) that are supposed to bounce and roll on my geo. Everything works except that since yesterday, my particles are emitted from above my Emitter and it's like if my geo (that I transformed into passive collider) was translated above the scene.
As you can see in theses two screens, the little whites particles (I don't know who they are) rolls nicely on my geo, but the tomatoes are 'translated' above.
I have redo my passive collider and made some delete history etc on everything. If you have an idea, please thankyou

Vincent
help2.JPG

help3.JPG

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5 REPLIES 5
Message 2 of 6
Roland.Reyer
in reply to: Anonymous

Maybe the particles are translated?

Check the translate channels of the particle object.

 

Message 3 of 6
Anonymous
in reply to: Roland.Reyer

It's not that 😕

Message 4 of 6
Anonymous
in reply to: Anonymous

I give you my scene so maybe you could see where is the problem 😕 

Message 5 of 6
mspeer
in reply to: Anonymous

Hi!

 

You transformed the instancer node as part of the PARTICLES group.

Either unparent the instancer node and set the translate values to "0" or in Attribute Editor uncheck "Inherits Transform" for "instancer1".

Message 6 of 6
Anonymous
in reply to: mspeer

Ommg thankyou !!!!

 

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