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Mental ray Bifrost alpha completely solid

5 REPLIES 5
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Message 1 of 6
Anonymous
401 Views, 5 Replies

Mental ray Bifrost alpha completely solid

I'm having a problem where, when I render my bifrost mesh with the bifrost shader, the alpha is completely solid, no matter how much transparency is on the mesh. Has anyone run into this problem?

5 REPLIES 5
Message 2 of 6
mspeer
in reply to: Anonymous

Hi!

 

Try setting Index of Refraction to 1.

Message 3 of 6
Anonymous
in reply to: mspeer

My refraction is already set to 1.33. Unfortunately that isn't effecting the alpha. At this point I've just decided to fake it in comp with a combination of refraction and reflection passes and using some luma mattes from the beauty pass. 

Message 4 of 6
mspeer
in reply to: Anonymous

Hi!

 

There is a big difference between 1.00 and 1.33 .

 

Glad you find a solution that works for you.

Message 5 of 6
Anonymous
in reply to: mspeer

1.33 is the refraction of water though. I did change it to 1.00 just to see, and it still didn't work.

Message 6 of 6
mspeer
in reply to: Anonymous

Hi!

 

Because of multiple refractions and reflections of an object it's not uncommon that the whole object get's full white in alpha channel, even if the rendered pixels in the color channel are black.

Using different render layers is the best way to handle this for compositing.

 

 

Just to show, here are my results for settings of 1.0 and 1.333

bifr_mr_transp.gif

 

 

 

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