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Mash Dynamics - Wrong calculations?

6 REPLIES 6
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Message 1 of 7
Anonymous
1637 Views, 6 Replies

Mash Dynamics - Wrong calculations?

Hi!

 

I have a small problem with Mash Dynamics system.I get weird results every time I try to simulate more complex shapes. Simple cubes and spheres simulate fine.

 

Here an example:

 

 

mashDynamics.gifmashDynamics2.gif

 

And here is raw bullet simulation:

 

bullet.gif

 

any idea what is happenig?

 

Thanks

Dawid

6 REPLIES 6
Message 2 of 7
mspeer
in reply to: Anonymous

Hi!

 

Make sure to use the same collision shape for comparison (you can display the collision shape in Viewport).

Try "Hull" in MASH.

 

For further help please upload a scene-file.

Message 3 of 7
Anonymous
in reply to: mspeer

I did try with every setting possible and results are the same or worse. I attached maya file.

 

mashDynamics3.gif

Message 4 of 7
mspeer
in reply to: Anonymous

Hi!

The pivots of your objects are offset and not at local center.

 

Select original objects and use Modify -> Bake Pivot.

Message 5 of 7
Anonymous
in reply to: mspeer

Thank you, it works. Is there any way to remove the "poping" from the simulation when using "Mesh" instead of Convex Hull? 

 

Thanks

Dawid

Message 6 of 7
mspeer
in reply to: Anonymous

Hi!

 

I don't think so.

Bullet is made for "fast" calculations of many objects and not physical correct simulations of a few complex objects like yours.

There is a reason why the option "mesh" is only available for static objects for the Bullet plug-in.

 

This may change in near future (or maybe is a bug), but as i said i don't think so.

 

For a "better" (more correct) simulation you might choose an other simulation type/setup.

Message 7 of 7
bingeDBHKM
in reply to: mspeer

I had a similar problem and this solution worked. I appreciate it.

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