Hi!
I have a small problem with Mash Dynamics system.I get weird results every time I try to simulate more complex shapes. Simple cubes and spheres simulate fine.
Here an example:
And here is raw bullet simulation:
any idea what is happenig?
Thanks
Dawid
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi!
Make sure to use the same collision shape for comparison (you can display the collision shape in Viewport).
Try "Hull" in MASH.
For further help please upload a scene-file.
I did try with every setting possible and results are the same or worse. I attached maya file.
Hi!
The pivots of your objects are offset and not at local center.
Select original objects and use Modify -> Bake Pivot.
Thank you, it works. Is there any way to remove the "poping" from the simulation when using "Mesh" instead of Convex Hull?
Thanks
Dawid
Hi!
I don't think so.
Bullet is made for "fast" calculations of many objects and not physical correct simulations of a few complex objects like yours.
There is a reason why the option "mesh" is only available for static objects for the Bullet plug-in.
This may change in near future (or maybe is a bug), but as i said i don't think so.
For a "better" (more correct) simulation you might choose an other simulation type/setup.
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