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11-16-2017
07:51 PM
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I'm working with XGen IGS. I want to use a noise map as a modifier mask, then invert it and use the inverse as a mask on a different modifier. That way I can clump some hairs, then add a different modifier to the un-clumped hairs. I can run the map through a reverse node into a shader and it works just fine. If I run the reverse output into an xgen mask it doesn't work. Any help?
thx
Solved! Go to Solution.