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Can't convert nParticles in Maya 2017

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Message 1 of 3
Anonymous
1408 Views, 2 Replies

Can't convert nParticles in Maya 2017

Anonymous
Not applicable

Hi hi! I have this issue that's been irking me for the past few weeks. I've posted this on a bunch of other forums as well and nobody has piped up to help me work this issue out, so I'm feeling pretty lost.

I've been modeling this scene and I want to use nParticles to create a piled up snow effect on some surfaces (like a tree, a fence etc.). 
I know how to go about doing it from watching a bunch of tutorials - duplicate the faces I want to particles to emit from, 0 gravity, random size, and emit. 
I have the amount I want to be emitted and it's looking good as a bunch of particles, but I want to convert them to polygons so that the snow can be in my scene as an object on the tree/fence/blah blah blah. 
However, when I select the particles (or the emitter, I've tried that too) from my outliner and go Modify>Convert>nParticles to Polygons it gives me an error saying "No nParticle nodes were selected" and doesn't do anything. So I went into my node editor and selected the particle node in there and tried to convert that, but I still get the same error. I've replicated it in numerous clean projects and all have the same result.

Am I doing something wrong? Can somebody help? It's driving me absolutely CRAZY.
If you need some images of my scene/outliner/whatever I'm happy to upload them, too.

0 Likes

Can't convert nParticles in Maya 2017

Hi hi! I have this issue that's been irking me for the past few weeks. I've posted this on a bunch of other forums as well and nobody has piped up to help me work this issue out, so I'm feeling pretty lost.

I've been modeling this scene and I want to use nParticles to create a piled up snow effect on some surfaces (like a tree, a fence etc.). 
I know how to go about doing it from watching a bunch of tutorials - duplicate the faces I want to particles to emit from, 0 gravity, random size, and emit. 
I have the amount I want to be emitted and it's looking good as a bunch of particles, but I want to convert them to polygons so that the snow can be in my scene as an object on the tree/fence/blah blah blah. 
However, when I select the particles (or the emitter, I've tried that too) from my outliner and go Modify>Convert>nParticles to Polygons it gives me an error saying "No nParticle nodes were selected" and doesn't do anything. So I went into my node editor and selected the particle node in there and tried to convert that, but I still get the same error. I've replicated it in numerous clean projects and all have the same result.

Am I doing something wrong? Can somebody help? It's driving me absolutely CRAZY.
If you need some images of my scene/outliner/whatever I'm happy to upload them, too.

2 REPLIES 2
Message 2 of 3
mspeer
in reply to: Anonymous

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

Does this work in a new scene? Just create an emitter, select nParticle and try to convert.

 

If it works, please upload the scene-file (that does not work).

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Hi!

 

Does this work in a new scene? Just create an emitter, select nParticle and try to convert.

 

If it works, please upload the scene-file (that does not work).

Message 3 of 3
Anonymous
in reply to: mspeer

Anonymous
Not applicable

So honestly I don't know what I did but I tried just converting a moving particle and it worked so I fiddled with it until I got the exact result I wanted. The tutorials I was following were all wrong, but you helped me work it out, so thanks!! 

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So honestly I don't know what I did but I tried just converting a moving particle and it worked so I fiddled with it until I got the exact result I wanted. The tutorials I was following were all wrong, but you helped me work it out, so thanks!! 

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