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Bullet Physics Hull option not working properly?
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07-11-2018
09:31 AM
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Hi
I've been looking at the Maya Bullet plugin and am having problems with objects not having the correct collision shape generated by the hull option in the collider properties. As I understand it the "hull" option should be used for objects that have open areas on their surface like a bowl, but when I use that option the collision mesh covers what would be the "top" of the bowl rather than the interior surface.
Is there a way to define the collision shape for the bullet solver rather than using the options in the pull down menu?
Anyone had this before and found a solution?
Cheers
Jim