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Xgen not rendering color map properly
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05-11-2019
02:24 PM
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Hi,
I am struggling with applying my texture map onto my fur. The model has UVs and the texture is painted based on the UV tile. I create a custom shader map which I attach my jpeg texture to. Then copying the map onto a aiuserdatacolor node which is attached to a aistandardsurface. However, the render does not match the color map. The only thing I havent tried is to export my texture as an ptex file but since I dont have mari, i am not able to. Perhaps there is another way of converting from jpeg to ptex?
Screenshot of color map: https://snag.gy/XSs4Fn.jpg
screenshot of render: https://snag.gy/wytIRD.jpg
Also including my texture file.
Any help would be much appreciated!