Volume Emitter Axis

Volume Emitter Axis

Anonymous
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Message 1 of 2

Volume Emitter Axis

Anonymous
Not applicable

Hey friends,

 

Trying to create an explosion simulator off an volume emitter with avolume shape of a cut in half sphere (picture included).


So what I'm trying to accomplish is to make the arrow pointing in the z direction, point in y, while maintaining the same shape?


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Message 2 of 2

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

for z direction:

In Attribute Editor: fluidEmitter -> Emission speed Attributes -> Direction X "0"

In Attribute Editor: fluidEmitter -> Emission speed Attributes -> Direction Y "0"

In Attribute Editor: fluidEmitter -> Emission speed Attributes -> Direction Z "1"

 

for y direction:

In Attribute Editor: fluidEmitter -> Emission speed Attributes -> Direction X "0"

In Attribute Editor: fluidEmitter -> Emission speed Attributes -> Direction Y "1"

In Attribute Editor: fluidEmitter -> Emission speed Attributes -> Direction Z "0"

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