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Sprite sheet With Maya Sprites
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So thanks to the Sprite Wizard in Maya 2018, it's super simple to add an image sequence to the sprites. However, I'm trying to keep the texture count down in my scene. I don't want to use a 256 image sequence at 2k size (even at 512px). The scene really starts to slow down.
I was wondering how I can animate via expression the place2dTexture node of the particle's shader on a per particle basis. Similar to how each sprite particle uses its own "instance" of the file sequence, I'd like to do the same with animating the UV's of the texture.
Is this possible? I'm not sure what particle attribute to connect the expression to. Any help would be greatly appreciated. Thanks!