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Meshed Bifrost Hardware 2.0 BATCH render
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Using Hardware 2.0 I can render individual frames of a fully cached, meshed Bifrost simulation and they are saved to the temp folder, but if I batch render, only non-bifrost elements render. Also, the status line hangs on the last frame, even though the frames are complete.
Mac 10.11, Nvidia TitanX, Maya 2016.5