Meshed Bifrost Hardware 2.0 BATCH render

Meshed Bifrost Hardware 2.0 BATCH render

chronopsis2
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Meshed Bifrost Hardware 2.0 BATCH render

chronopsis2
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Using Hardware 2.0 I can render individual frames of a fully cached, meshed Bifrost simulation and they are saved to the temp folder, but if I batch render, only non-bifrost elements render. Also, the status line hangs on the last frame, even though the frames are complete.

 

Mac 10.11, Nvidia TitanX, Maya 2016.5

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cornelh
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@chronopsis2

 

you say your are running Mac OSX 10.11.x  Yet you are using a Titan X graphics card?  I was not aware that mac sold a system with the Titan X as an option.  If so all good. Yet if you are running this via Boot Camp or Parallels, you will encounter many errors due to HW not having the correct drivers.  We did have a few issues with HW 2.0 on the Mac side that got fixed with the latest Updates.  Please make sure you have SP2 for your Maya 2016.5 installed.

 

If you are running Boot camp, I can't help you, as we don't support it in way with products we make for both Mac, and PC.  Also if you could send me your file to see if I can reproduce on my end, if you still have the issues running native Maya for Mac on Mac Hardware or Maya for Windows on a PC with Service Pack 2 installed.

 

I wish you the best of luck.

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chronopsis2
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Hi Housein,

 

Thanks for responding.

 

Just to clarify a few things:

 

- I am running a Titan X on a Mac. It is a card upgrade, using the up-to-date driver from Nvidia. 

- I am not running bootcamp, just running direct in 10.11.6

- All other hardware batch rendering has been fine, if not excellent and fast with this card, including single-frame renders of Bifrost. The problem so far only occurs with batch-rendering Bifrost.

- Single, render view renders turn out fine, and the resulting file in the temp image folder is correct; it is only when attempting to batch render that the bifrost element is invisible.

 

I've attached my file. 

Thanks again,

Patrick

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chronopsis2
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Hello again,

 

Just tested the same file with Maya 2017 (rather than 2016.5) and batch rendering appears to work. It seems much slower, but the Bifrost elements are visible.

 

I should note that in the Preferences-->GPU Cache section, Maya is  recognizing only 4096 MB of the 12288MB of VRAM this card has available. I turned off "Automatic" for the "Maximum VRAM for All Cache Buffers" and set it to 10240 MB, but I don't know if that's making any difference.

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