Message 1 of 27
MASH problem: instance orientation with world node gets reset

Not applicable
01-09-2019
06:16 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
New to Maya and MASH so bear with me please.
Adding instances to a surface using MASH. Distribute some instances using a Placer node, and they are snapped to the surface mesh perfectly (Y up, relative to the surface normals). However, when I add a World node to create some clusters around them the seed instances re-orient so they are all pointing Y-down in world space. See attached pic.
The clusters created by the world node align to the mesh, but not the source objects. Very irritating. I can sort of fix it with an Offset node above the World node, snapping everything to nearest face, but then I lose the ability to rotate and move the original placed objects properly.
Am I missing something?
Thanks in advance