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Ok so I've visited a fair few links of people asking the same question, and it all seems to boil down to MASH using the world center as the objects pivot instead of the actual object - I've tried moving the pivot of said object to the world center, to itself, and to random areas in the scene - and it doesn't seem to stop the distrubuted objects from not wanting to rotate around the world center. Could someone please explain this to me in a bit more detail? I can't wrap my head around it.
I want the objects in this box to essentially repeat, and rotate about their own axis, but when I add a rotational attribute, they do this.
Clearly using the world center as the pivot point, but I've tried moving the original MESH's pivot and freezing transforms, I've tried grouping it to itself and adding the group into the repro objects, nothing seems to help?
Thanks!
Solved! Go to Solution.