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Get world position or transform from a nCloth dynamic object

Get world position or transform from a nCloth dynamic object

a.mayaUser
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Get world position or transform from a nCloth dynamic object

a.mayaUser
Enthusiast
Enthusiast

Hi guys,

any ideas how to get the world position or the transform from a nCloth dynamic object?

The goal is to constraint or parent something to it.

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hamsterHamster
Advisor
Advisor
Accepted solution

There are several options.

E.g. add a single hair follicle to the surface and then you are free to constrain whatever you want to it:

FX > nHair > PaintHairFollicles;

OR

Constrain the object directly to the poly vertex:

Rigging > Constrain > PointOnPoly

.. just some to mention


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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a.mayaUser
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Enthusiast

The nHair trick is perfect since it's working on joints too.

Thanks @hamsterHamster 

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