Every new emitted particle to use timeline animation?
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Hi, guys. I have made my paint fx object as nparticle instance. And i keyframed leaf length value on it from frame 1 to frame 100. But of course not all of the instances when emitted using this animation, because they emitted in different time.So only those instances that are emitted on the first frame completely have this animation, but those that are emitted later, especially after frame 100 dont pick up this animation of the leaf length. Is it any way in Maya i can make so that every new emitted particle uses my animation from the time when its emitted and not from the time that is specified in the timeline? So i need to offset it based on every new emitted particle. Very curious to know this, because it can be very useful in the project i am working on and it also gives me some cool ideas?