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Hi All,
I was looking into a solution to an issue I was having and remembered way back in the past that you could create a softbody, create a separate emitter, connect the two, kill the particles on the softbody with lifespan = 0, set the initial state, so that there were no live particles at frame 1.
Then change lifespan back to 1 with a very low emission, you could "emit" the softbody as you playback the scene As the particles were born the softbody would would form.
Nope - it just pops back on into the original creation location in 1 frame!
What have you done Autodesk? That used to be a cool feature - and now you can't grow geometry that way?
Tried both types of particles - they do the same thing - neither of the these files work.
C
Solved! Go to Solution.