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Trying to learn Bullet from online tutorials, and I can't seem to find the answer I am looking for. When you set up a simulation using cubes, everything works as you would expect. Hit play and the blocks fall with gravity as expected, but if you take a cube and shatter it with the Shatter Effect Option then make them an active rigid body in bullet, instead of just falling with gravity, they explode apart. I am trying to see if I can use Bullet to make the side of a building collapse downward as if shaken by an earthquake. Any idea of how to make these individual shattered pieces behave this way? Thanks.
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