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Hi there there.
I am learning Bifrost in Maya 2016 to create static fluid to then create a splash. The scene does not have a lot of things. It is a glass (collider) with its emitter within. Everything is going well at the beginning, but when frames are moving forward the volume of the liquid starts to go down and i haven't been able to fix that. If anyone knows why this happens or know how to fix it, I appreciate it a lot. 🙂
I'm working on cm by default of the program.
The glass is more or less Width .3 Height .3 Depth .3
Gravity Magnitude 9.8
Master Voxel Size .003
Transport Step Adaptivity 0.455
Vorticity_ off
i didn´t move the other values.
Density 1000.000
There are 42 frames of animation.
Solved! Go to Solution.