Bifrost, liquid volume goes down problem.

Bifrost, liquid volume goes down problem.

Anonymous
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Message 1 of 5

Bifrost, liquid volume goes down problem.

Anonymous
Not applicable

Hi there there. 

I am learning Bifrost in Maya 2016 to create static fluid to then create a splash. The scene does not have a lot of things. It is a glass (collider) with its emitter within. Everything is going well at the beginning, but when frames are moving forward the volume of the liquid starts to go down and i haven't been able to fix that. If anyone knows why this happens or know how to fix it, I appreciate it a lot.   🙂

I'm working on cm by default of the program.

The glass is more or less Width .3 Height .3  Depth .3

Gravity Magnitude 9.8

Master Voxel Size .003

Transport Step Adaptivity 0.455

Vorticity_ off

i didn´t move the other values.

 

Density 1000.000

 

There are 42 frames of animation.

 

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1,429 Views
4 Replies
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Message 2 of 5

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

Please upload the scene-file.

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Message 3 of 5

Anonymous
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Thank you mspeer, i sent you the file.

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Message 4 of 5

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

I converted to scene to Maya 2016.5, but there is no problem.

Maybe it's a bug that was solved. Try a Service Pack or upgrade Maya.

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Message 5 of 5

Anonymous
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Thank you!

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