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Why does my armature unrecognizeable upon importing it?

3 REPLIES 3
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Message 1 of 4
kathal-2
400 Views, 3 Replies

Why does my armature unrecognizeable upon importing it?

Hello!

 

I'm switching from Blender to Maya for university. I'm trying to import an armature into Maya. I exported this armature out of Blender as an .fbx.

 

When I import the armature, it's practically unrecognizeable:

 

maya_6n0GLs6IjT.png

 

Why is this? Am I just exporting the armature incorrectly?

 

I've attached the project files below. Thank you!

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3 REPLIES 3
Message 2 of 4
Baboonian
in reply to: kathal-2

because of the inadequate scale

Message 3 of 4
kathal-2
in reply to: Baboonian

Got it! Why does it appear to be an assortment of spheres rather than an armature though?

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Message 4 of 4
Kahylan
in reply to: kathal-2

Thats because when joints get scaled in display mode the round part gets scaled up in all direction, the pointy part stays the same lenght but gets wider in the other direction and therefore less pointy.

 

 

I hope that explains it

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