Hello!
I'm switching from Blender to Maya for university. I'm trying to import an armature into Maya. I exported this armature out of Blender as an .fbx.
When I import the armature, it's practically unrecognizeable:
Why is this? Am I just exporting the armature incorrectly?
I've attached the project files below. Thank you!
Solved! Go to Solution.
Solved by Kahylan. Go to Solution.
Thats because when joints get scaled in display mode the round part gets scaled up in all direction, the pointy part stays the same lenght but gets wider in the other direction and therefore less pointy.
I hope that explains it
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