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Hello!
I hope that is everyone is well!
I was playing with some methods and joint chains on the wings of a humanoid character. But I couldn't get the effect that I wanted.
I did the try to the blend colors method in the Hypershade, but the wing spread wasn't enough in my opinion. It also did lock me out of the "risk" of the wing, which made for some awkward joint structures.
I do know how to use SDK(set-driven key) and wondered if I could apply it to this model somehow. The part that stumps me is the lower half of the wing. Since it's all one mesh, I can't figure out how to look at it.
I wanted some feedback on my joint chain since I referenced the joint placement from the artist I got the model from. I think he uses Blender, so it wasn't ideal. But the other chains that I attempted just didn't work.
I was wondering If can have some suggestions or feedback to point me to right direction. I'm still new to rigging; maybe there is something I mistaking or just not seeing
I have a video, just of visualization of the model and my method
I was trying to achieve an effect where the feathers would follow the rotation of the wrist joint and still splay out when rotating up or down. From what I researched, I would have to do something with SDKs, which made sense for the separated mesh feathers. But with that block of mesh at the lower half, I couldn't figure out a way around it. This is why I copied the other artist's joint structure since it seemed to really work well for him. Those deformation was amazing, in my opinion.
Hopefully, that all makes sense.
If you need anymore videos or pictures for clarity, please let me know !
Solved! Go to Solution.