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Weights distorted

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Message 1 of 2
jmills1987
881 Views, 1 Reply

Weights distorted

When painting weights on my mesh, keeps distorting them to the center of my assets. I went in to my component editor and went under "Smooth Skins" and "0" the column that was not suppose to have weights on them and keeps putting those faces back to the center of the model? only way i can move them back is to paint the weights heavily in that area even though the assist is not posed. so far this is the only part of the assest that I'm having weight issues with. under the arms was no issue or around the neck, just the characters hoodie.

 

I also attached a dropbox link of the File with issue.

Faces.jpegweight2.jpegweights.jpeghttps://www.dropbox.com/s/ey1klbfff6br3xa/Wai_Rigg_Weight_issue.mb?dl=0

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Message 2 of 2
stephenkmann
in reply to: jmills1987

check the lock state of all your joints.

 as well as the "maximum number of joints" on the skin cluster. 

 when you make  a component 0 wt to a joint, the wt has to go somewhere.  if all the joints are locked, then the vert will get confused by having zero weight, and drop to the origin

 

hth

-=s

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