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Hello Maya Forums, familiar with weight painting but one thing I believe I could do in Cinema 4D and cannot figure out in Maya is how to select faces on a mesh and flood just those faces for a particular joint. The workflow I'm trying to do is flood the root with 100% influence and then go through each joint, selecting faces for those joints and then flooding them with influence. Painting the weights works in most cases but for very lowpoly models or with many joints close together it would be easier and more precise to just select face loops and then give 100% influence to a certain joint, then later I could worry about smoothing between joints. If anyone knows a way to do this I would appreciate it!
Solved! Go to Solution.