Hey all.
I have this frustrating problem which prevents me from finishing my work. My job is to clean motion capture and prepare it to work in Unity engine with Iclone7 rig. Since mocap skeleton has very few bones I let iclone7 do the dirty work of applying that animation to iclone7 rig and then export it as fbx to Maya in order to clean it. After creating character defiition in HumanIK and succesfuly baking animation to control rig I attempted cleaning. Everything went well until I noticed very strange behaviour after baking cleaned animation back onto skeleton. Legs on my character started to shake randomly. So I took few steps back and noticed, that thigh bones of control rig have some small erratic movements on them that later cause whole leg to wiggle. At this point I don't know what to do to fix it. Please help me ;( Below is the example video.
https://youtu.be/-rivUSF0JNk
Sometimes those glitches are just a display problem.
Did you check if you have those glitches when you keyframe your controllers and play your animation?
Cheers
D
Hi,
Did you ever find a solution for this?
I'm having exactly the same issue and it is very frustrating.
Did you find an easy way to clean it out?
Cheers Jo
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