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08-08-2018
01:24 PM
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Hi,
I was wondering about how I can have an easier time skinning in maya, and I have a question that I would like to ask. I never tried to do this way before, but this is just a thought.
My question is if I set the maximum number of influences to 1 before I bind the skin, wouldn't each bone only affect itself?
For example, If the shoulder joint of my character only has 1 influence, wouldn't that make the process faster when trying to remove the neck influences from the shoulder?
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