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Hey all,
I'm doing some rigging tests for a potential gig, and the studio uses Maya 2018. I have 2022. When I try to make the file backwards compatible, the skin cluster breaks and the joints no longer influence the geo. The skinCluster Node is still in the file, but it has no affect.
For NDA reasons I cant show the file, but this is the general issue.
- Simple game skeleton on a simple biped human character. No control rig. Calethetics animation is just joints keyed directly.
-Skinning Method. Dual Quaternion/4 influences (everything else stock)
-Apparently there is no bindpose attribute anymore (?)
NOTE POSSIBLE FIX!!!: Under SkinCluster1 > Deformer Attributes > Input Attributes
In Broken file "Component Tag = "(None)""
When I change the "Component Tag = "*(All)" " - It starts to work again.
Why is SkinCluster1's "Component Tag" not getting hooked up correctly on file open in 2022???
I only change the requires line to 2018... Why would the skin cluster break when I reopen the file to test the results? Additionally, my 2020 license ran out, so I upgraded to 2022. I did a similar test in 2020.4 and I did not see this behavior when making the file backwards compatible. The only difference is that in the previous test I used Classic Linear skinning.
Thanks for any help!
Script Editor output: (my only change is the "requires maya "2018";" from "2022")
Shows nothing of interest... no clues to the error.
file -f -new;
// untitled //
doOpenFile ("C:/Users/ANDY/blah.ma");
file -f -options "v=0;" -ignoreVersion -typ "mayaAscii" -o "C:/Users/ANDY/blah.ma";addRecentFile("C:/Users/ANDY/blah.ma", "mayaAscii");
updateRendererUI;
+++++++ Turtle for Maya registered successfully ++++++
updateRenderOverride;
// Warning: line 1326: The default image may not be modified. Use the -i/image flag instead. //
// Warning: line 0: This file is from an older version of Maya. If saved, it will not be readable by previous versions. //
// File read in 0.51 seconds.
// Warning: file: C:/Program Files/Autodesk/Maya2022/scripts/startup/findStartUpCamera.mel line 116: Could not find an appropriate startup camera: side. A substitute will be used. //
commandPort -securityWarning -name commandportDefault;
// Error: line 1: Could not open command port b'commandportDefault' because that name is in use. //
onSetCurrentLayout "Maya Classic";
// AbcExport v1.0 using Alembic 1.7.5 (built Nov 30 2020 18:40:46)
// AbcImport v1.0 using Alembic 1.7.5 (built Nov 30 2020 18:40:46) //
gotoBindPose;
// Error: file: C:/Program Files/Autodesk/Maya2022/scripts/others/gotoBindPose.mel line 61: No object matches name: .bindPose //
Solved! Go to Solution.