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05-10-2021
10:17 AM
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Hey all,
I've reached the rendering phase of a project after working on it from my home PC. I've been using Maya 2022, but the university PCs I'd use for rendering run Maya 2020. The rig was animated with HumanIK, applying mocap data along with having a face rig. This works fine in Maya 2022, but when I import the scene to Maya 2020, this happens:
The skin looks unbound, but when you use Paint Skin Weights, the skin is still bound, but all weights are removed. I do have ngSkinTools installed on my home PC (not university PCs), but didn't use it for this and tried deleting custom nodes as a precaution. I can't attach a scene file due to it exceeding 71mb sadly.Any ideas on how to fix this?
Solved! Go to Solution.