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Run Cycle Animation

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Message 1 of 3
Anonymous
479 Views, 2 Replies

Run Cycle Animation

I downloaded a character with rig to create a run cycle animation. I created the reference, and then I made the animation. I put all the keyframes to infinity, to create a loop, and now I want to move the character in space but I can't. When I select the master, in the Graph Editor and I try to select Curves - Post Infinity - Cycle with Offset, this message appears "One or more attributes have referenced, procedural or assembly-based animation, and were not modified"

 

What does this mean, and how can I solve this problem?

Thanks in advance

2 REPLIES 2
Message 2 of 3
Anonymous
in reply to: Anonymous

Hi

In Any Rig ,We have Master control and Local control,   So you can cycle with Local control , and use master control For any other Tranform.

Message 3 of 3
dinofiguera
in reply to: Anonymous

Hello,

The problem is that you referenced a file which has animation in it.
You can not edit the animation curves if they are in the referenced file.
I mean you could but it is not the right workflow.

the scene you reference needs to have absolutely no animation in it.
All the animation is done in the animation scene, which is the scene that contains the referenced rig.

Now to solve the problem you could export the animation from your original scene
and import it to the referenced rig inside the animation scene.
Cheers,

D

 

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