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Hi, i'm trying to correct some poses of my character and i can make the process with no problem, but when i set my character to the orignal pose and set the blenshape weight to 0 i realize that the vertexs of my mesh, in the area that i applied the blendshape, moved, how can i solve this problem?
It sounds like you did some sculpting when the blendShape was not in edit mode. Set the envelope on the tweak node on the mesh to 0. That will turn off those vertex tweaks.
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