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Hello, I'm new in Maya and I'm having problems with the export of Maya files to unity, I've tried with all the options and I can't export the animations, I've been looking at the forum, in the documentation of Maya, unity, in tutorials etc, but I can't make it work.
In unity it appears that there is an animation, but the model remains rigid in the preview and in scene.
I noticed in the preview that the model moves with respect to the axis of coordinates like the animation do, but the rest doesn't.
I dont know if this is because the bones wasn't exported well, or if the bones were disconnected with the mesh.
As a relevant information, the model has been designed in Mudbox, and then imported into Maya for animations.
Another important thing is that it is a double model, that is, two entities form the character. However, I have tried to separate it, and extract its animations by invididual, but the problem stay.
I have the animations baked, I tried with the version before baked but the problem continues.
I spend a few gyazos so you can see what I mean.
The double model https://gyazo.com/15067f80bb1f12642876194a74cfea9f
My bones config in unity when i import https://gyazo.com/86859ead08664edc380c4a84f1d9effd
And in the unity preview https://gyazo.com/5bd70ed1941aae1a95e4ba2a10b44981
And an error when i export with the tangents https://gyazo.com/8f4445136cc0b14098b9bec2ecc31cef
If i open the fbx in "Fbx Review" the animation dont work , so the problem is when i export from maya https://gyazo.com/77d64b27021374eb73a72f3c7bfd807b
P.D; Sorry, my english is soo bad 😄
Solved! Go to Solution.