Paint weights not displaying

Paint weights not displaying

supafish
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Message 1 of 6

Paint weights not displaying

supafish
Participant
Participant

Apologies in advance for what is probably a real noob question( at least part of me hopes it is). I have built a rig and  skin bound it . The rig works but when i go in to adjust the skin weights the joints dont come up in the paint weights dialog box and the model does not display the customary black and white/ color areas of influence. The model has had its history deleted and was worked on in both obj and fbx formats, Even applied a Maya auto-rig to the geo (which works) but still cant see any areas of joint influence. Also do not see any influence when selecting specific edges/verts in the component editor under the smooth skin menu.Please refer to the screen shots Again apologies for the rookie question and any time answering this question is appreciated.

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Accepted solutions (1)
1,698 Views
5 Replies
Replies (5)
Message 2 of 6

jmreinhart
Advisor
Advisor

Could you share the scene file?

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Message 3 of 6

supafish
Participant
Participant
Thanks jmreinhart for sowing interest towards my predicament I can appreciate your time is  precious . Please find the requested file attached. Should you have any further queries please do not hesitate to contact me.Regards supaocto.

 

 

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Message 4 of 6

jmreinhart
Advisor
Advisor

jmreinhart_0-1666612423489.png

Your mesh is not being deformed by a skinCluster, it's being deformed by a promity wrap. That's why there are no skinweights to paint.

 

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Message 5 of 6

supafish
Participant
Participant

Thanks again jmreinhart for coming to my rescue as your solution worked, Hope i didn't waste a lot of your time you are a legend.

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Message 6 of 6

jmreinhart
Advisor
Advisor
Accepted solution

I'm glad it worked for you. Don't forget to mark the question as solved 🙂

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