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New Skin Weight import/export tool available

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warpcat
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New Skin Weight import/export tool available

After two years of working on it in my spare time, I'm releasing my custom skin weight import/export tool free to the public. Happy Holidays.

 

https://github.com/AKEric/skinner

 

Having built holistic art -> engine pipelines for multiple studios (Visceral/EA, Sledgehammer Games/Activision, 31st Union/2K), part of which include fully procedural rigging solutions, one of the biggest areas that is missing in that pipeline-subset is a solid/repeatable skin weight export/import process in Maya.

The tools that Maya provides lack features (and can be slow), and there isn't anything I could find (free or $paid$) that had the feature-set I wanted/needed.

This tool aims to alleviate any issues for the techart team regardless of industry. It is in-use and proven in AAA game production.

 

I welcome any thoughts/feedback/improvements you have via the github.

 

I should call out this requires Python 3 + numpy & scipi : the docs explain how to easily install these dependencies on Maya 2022+

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