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Need help with HIK bone rotation limits

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Anonymous
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Need help with HIK bone rotation limits

Hi there!

 

I use Maya 2018.5/2019
I have a Daz G8 character (with Skeleton and Skin).
I want to have/keep my bone rotation limits with HIK but i can’t do it in Maya for some reason that i don’t know Smiley Sad

 

First, i define the skeleton.

  1. If i create Control Rig with Bone Rotation limits “On”, my Character and Control Rig are broken, but limits seems to work (when i move HIK effector, it stops and bring me back in certain areas/angles).
  2. If i create Control Rig with Bone Rotation limits “Off”, my Character and Control Rig looks good, but limits not working at all (when i move HIK effector, it goes in all angles/positions).
    And if i activate Bone Limits after Control Rig creation, they do nothing.

I try MotionBuilder 2018/2019 for the same task and it work as it should.

  1. When Limits “Off”, it’s Off.
  2. When Limits “On”, Control Rig Looks good, Mesh not messing. Limits work how they should.
    If i export Character with working limits from MB to Maya, limits don’t work again Smiley Sad

Left side (for viewer) limits “On”, Right side (for viewer) limits “Off” (before Control Rig creation)

 

How i can get results in Maya like i have in MotionBuilder?

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