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Model reference resists to retain applied changes

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Anonymous
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Model reference resists to retain applied changes

Hello, I'm creating a scene with two rigged characters which I import as references. After positioning them I separate mesh and create ncloth out of the pieces of mesh, create passive colliders, ncash etc. In case of one mode, the applied changes stay intact after opening the scene again, but the other one restarts, in a sense. The only deformation seen on the model which does not work is due to rig, not ncloth. Any idea why it might be this way? Thanks!

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