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Maya invalidates viewport cache without the animation being changed

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shinji78
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Maya invalidates viewport cache without the animation being changed

I recently noticed Maya is invalidating any viewport cache and rebuilding it again every time I am scrubbing the timeline (no animation changes, no added keys, etc)

This is really annoying because my workflow has now decreased a lot since I have to constantly wait for a cache to be build over and over again.

In my scene there is only 1 character and an image sequence. It was working fine a week ago and I haven't changed anything

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