I'm working on some animations in Maya 2024, and they need to be exported in multiple FBX files for use in Unity. My process is to make one long animation and then split it up by selecting a frame range in the FBX export window.
I've been doing this regularly for months, but a few weeks back I started getting an issue where every FBX I export includes the entire animation, not just the selected frame range. It doesn't matter if I select the frame range in the export window or actually crop the timeline down to just the selected frames - it still includes every single frame in the scene in every FBX export.
Has anyone experienced this? Any ideas on how I might fix it?