Joints rotation
Not applicable
01-06-2019
12:17 AM
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As i understood, it is important fot animation that your z axes for left hip look to the right and y to the back. If i put joints that way, then, when i rotate hip on z axes, it goes back on positive values and forward on negative, but must be the opposite way. If i put joints so, that the hip rotates on z axes on the right way, then my z axes looks to the left and y looks forward. Can i fix it somehow?..
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