Community
Maya Animation and Rigging
Welcome to Autodesk’s Maya Forums. Share your knowledge, ask questions, and explore popular Maya animation topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Joints rotation

2 REPLIES 2
Reply
Message 1 of 3
Anonymous
2001 Views, 2 Replies

Joints rotation

As i understood, it is important fot animation that your z axes for left hip look to the right and y to the back. If i put joints that way, then, when i rotate hip on z axes, it goes back on positive values and forward on negative, but must be the opposite way.  If i put joints so, that the hip rotates on z axes on the right way, then my z axes looks to the left and y looks forward. Can i fix it somehow?..

2 REPLIES 2
Message 2 of 3
Calebos
in reply to: Anonymous

Hi,

 

 by default it does not matter what orientation you have on bones in Maya. The bone itself is pricipially point(it is so called joint) so you can aim the front/up axis to any direction. JUST keep the same orientation for all child bones so if you rotate them with handles in forward kinematic mode the rotations are consistent so, just for example: one or more joints will not rotate in different irection then hip joint.

 If you want to have rotations symetrised, use Skeleton: mirror joints with Behaviour option tagged.

 

Message 3 of 3
mcmxcvimus
in reply to: Anonymous

Hey,

it doesn't really matter but in a similar problem I had I simply unparented all my joints, then switched to zero all orientations and then parented them back again, so all joints where switched back to world axis, with Y axis facing upwards.

 

I hope this helps,

Alex.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report