Hypershade and the rig evaluation issue. __ sendDirtyMessagesToClients

Baboonian
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Hypershade and the rig evaluation issue. __ sendDirtyMessagesToClients

Baboonian
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Hi!

All works fine, as long as I open a hypershade. After that, the interaction with right face controls slowed down. Forever! After reopening the saved scene....  

How can I research this? With what tools?

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Baboonian
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In 22 maya is fine and faster. Magic....

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Baboonian
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Accepted solution

The issue was solved with the help of this topic

https://forums.autodesk.com/t5/maya-animation-and-rigging/huge-performance-drop-due-to-quot-sendingd...

The two multipleDivide nodes from the right brow and the right lip corner were connected to the internal_standInShader. After replacing the defaultShaderList1 node connected automatically to this input.

Thanks to this live forum.

Baboonian
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Hello. 

Currently the blendcolor node connected to internal_standInShader. And I need to replace this node with some analog. Can you guys tell me which node the blendcolor node can be replaced with? Will plusminusaverage do the same thing as blendcolor?

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